Recently, Sean Murray founder of Hello Games‘s and programmer on No Mans Sky, an upcoming game set in the most expansive world ever created in a video game, came under attack from the gaming community after it was released that No Mans Sky launch date would be pushed back.
I have received loads of death threats this week, but don’t worry, Hello Games now looks like the house from Home Alone #pillowfort
— Sean Murray (@NoMansSky) May 28, 2016
The new which broke May 27th on blog.playstation.us caused an immediate stir with the community
“The game really has come together, and it’s such an incredible relief. As we sit an play it now, and as I watch playtesters every day, I can finally let myself get excited. We’re actually doing this.
However, as we approached our final deadlines, we realized that some key moments needed extra polish to bring them up to our standards. I have had to make the tough choice to delay the game for a few weeks to allow us to deliver something special.
After a short delay, No Man’s Sky will launch in North America on August 9, in Europe August 10, and in the UK August 12.
We understand that this news is disappointing. Making this game is the hardest thing I’ve ever done in my life, but we are so close now, and we’re prepared to make the tough choices to get it right.
The universe of No Man’s Sky is incredibly vast. More than you can imagine. This is a type of game that hasn’t been attempted before, by a smaller team than anyone would expect, under an intense amount of expectation.
And despite all of that, development is genuinely going well. This is the hardest working, most talented team I’ve ever worked with, and I’m so proud of what we’re doing. For all our sakes though, we get one shot to make this game and we can’t mess it up.
To the loyal community who’s stuck by our side since the unveiling of No Man’s Sky years ago, we hope you’ll accept our sincere apology and I am humbly asking that you’ll still look forward to exploring our universe despite the slight delay.
Thank you so much,
No Mans Sky Launch Delay – Overview
This set back of just a couple weeks upset the large amounts of the community enough to start sending him death threats. I can understand a communities outrage (fueled by disappointment) when a game they / we have been drooling over for so long gets delay. But I look at this delay as a good thing as it shows that Sean and his team are working to provide the best possible software upon release – unlike most large AAA companies that use the release and patch model. Its refreshing to see a company care about and want to create our first dive into the seemingly infinite realm of No Mans Sky an unforgettable one… and not for the wrong reasons. I for one would much rather wait a couple weeks that be forced to download an enormous day one patch or be faced(less) with this (below).
If this couple week wait wasn’t that big of an issue and couple end up impact the game in a positive light, why the uproar then? A lot of the issue stemmed from how the information was initially released. The early reports where only found out after two sources (not either being Sony or Hello Games). It wasn’t posted on to Playstation Blog page until Friday about 4:30 PM, 2 days are Kotaku reported it and it looks like this was only found out, due to what looks to be a protected source to Kotaku and a Gamestop employee that posted the memo that was released instructed employees to cover up the release date with a “Coming Soon” sticker… and only then to “communicate the delay as needed” – which seems to imply, keep it quiet. When this was released Kotaku attempted to contact both Hello Games and Sony, but both did not respond to requests for comments due by publication time.